Hamster Kombat has announced its intention to regularly buy back tokens and distribute them to players.
The popular Telegram clicker game unveiled its plans for the remainder of 2024 and into 2025, including the launch of a Web3 gaming platform aimed at expanding its game offerings. On September 25, the team behind Hamster Kombat shared a new roadmap outlining their objectives for the final quarter of 2024 and beyond. These plans include integrating external payment systems, launching new games within the Hamster ecosystem, and incorporating non-fungible tokens (NFTs) as in-game assets.
The Hamster Kombat team emphasized to Cointelegraph that they are in a “unique position” with both a dedicated player base and industry developers to create a robust Web3 gaming platform. They also highlighted their technological capabilities and expertise, which facilitate development for game creators.
Following its initial launch, Hamster Kombat quickly gained popularity, amassing millions of players. The clicker game went viral, attracting 239 million users within its first 81 days, and has since welcomed over 300 million users overall.
How Hamster Kombat will keep users engaged post-airdrop
On September 23, the Hamster Kombat team announced the details for its eagerly awaited airdrop event. Out of its 300 million users, only 131 million are eligible to receive the airdrop, accounting for just 43% of the total user base. The team also revealed that 2.3 million users had been banned for cheating.
One of the challenges facing Web3 games is maintaining user engagement post-airdrop. However, the Hamster Kombat team assured that they have strategies in place to enhance user retention. They indicated that the value of tokens distributed after the airdrop could potentially increase. They explained:
“11.25% of tokens distributed after Season 1 will be vested and unlocked 10 months after the listing. Given the project’s rapid development, the value of these tokens may compare favorably to the initial unlock.”
The team emphasized their focus on the overall value proposition of games within the Hamster ecosystem, rather than merely on earnings. “This approach contrasts with traditional methods where Web3 developers incentivize airdrop hunters,” they noted.
To attract more players, the team plans to blend the best elements of Web2 and Web3, creating engaging content.
In addition, Hamster Kombat is set to introduce a dedicated advertising network for games within its ecosystem, scheduled for release in December 2024. The revenue generated from this ad network will be used to buy back tokens and distribute them as rewards. They stated:
“We’re also planning to utilize ad revenue for regular token buybacks from the market and to conduct token burns.”
Token buybacks are similar to stock buybacks, aimed at stabilizing prices by repurchasing tokens at market value. Token burns involve sending tokens to unspendable addresses, effectively removing them from circulation, which can create scarcity and potentially increase token prices.
Looking ahead, Hamster Kombat plans to launch a non-fungible token marketplace in 2025, host a competitive clan championship, and execute the second phase of its airdrop.
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